Difference between revisions of "Motorcycle design"

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'''Motorcycle design''' can be described as activities that define the appearance, function and engineering of [[motorcycle]]s.   
'''Motorcycle design''' can be described as activities that define the appearance, function and engineering of [[motorcycle]]s.   


Professionally it is a branch of [[industrial design]], similar to [[automotive design]] using identical techniques and methodology, but confined by a set of conventions about what is acceptable to the buying public. These conventions have been defined by the acceptance of the industry and media as a whole to the assumption that the public will only purchase machines that bear more than a passing resemblance to competition machines of whatever kind. In some large [[Original equipment manufacturer|OEM]] motorcycle manufacturers, the term designer can also be applied to the project leader or chief engineer charged with laying down the principle architecture of the vehicle.  In recent years it has also become associated with custom or "[[chopper]]" builder culture.
Professionally it is a branch of industrial design, similar to automotive design using identical techniques and methodology, but confined by a set of conventions about what is acceptable to the buying public. These conventions have been defined by the acceptance of the industry and media as a whole to the assumption that the public will only purchase machines that bear more than a passing resemblance to competition machines of whatever kind. In some large [[Original equipment manufacturer|OEM]] motorcycle manufacturers, the term designer can also be applied to the project leader or chief engineer charged with laying down the principle architecture of the vehicle.  In recent years it has also become associated with custom or "[[chopper]]" builder culture.


==Motivations==
==Motivations==
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=== Design and Engineering Relationships ===
=== Design and Engineering Relationships ===


Due to the high importance of mechanical components or even exposed engines to motorcycle styling, almost always designers will have a greater sensitivity and awareness to engineering than will typical car designers.  In OEM situations, large teams of professional engineers and specialists will collaborate on each project development, allowing the designer to focus on the more intangible or subjective aspects of design, such as styling, human-machine interface [[psychology]], and market and cultural relationships.  In other matters such as pure mechanical [[ergonomics]] (such as seat height, handlebar placement, etc.), or basic layout (the location of major components, storage, etc.) there is usually considerable overlap between the designer and engineer.  The designer will nominally approach each problem from a human interface, or "feel" or "irrational" point of view (example : "Does this material feel cold or warm, and is this feeling appropriate to this vehicle's target consumer?"), while the engineer will attack each problem with the "rational" or clinical approach of empirically weighing the cause and effect of each design decision against the project's technical and economic design targets (example : "Can this material be moulded into the designer's desired shape?  Will that be too expensive to produce?")
Due to the high importance of mechanical components or even exposed engines to motorcycle styling, almost always designers will have a greater sensitivity and awareness to engineering than will typical car designers.  In OEM situations, large teams of professional engineers and specialists will collaborate on each project development, allowing the designer to focus on the more intangible or subjective aspects of design, such as styling, human-machine interface [[psychology]], and market and cultural relationships.  In other matters such as pure mechanical [[[[ergonomics]]]] (such as seat height, handlebar placement, etc.), or basic layout (the location of major components, storage, etc.) there is usually considerable overlap between the designer and engineer.  The designer will nominally approach each problem from a human interface, or "feel" or "irrational" point of view (example : "Does this material feel cold or warm, and is this feeling appropriate to this vehicle's target consumer?"), while the engineer will attack each problem with the "rational" or clinical approach of empirically weighing the cause and effect of each design decision against the project's technical and economic design targets (example : "Can this material be moulded into the designer's desired shape?  Will that be too expensive to produce?")


=== Research and Concept Design ===
=== Research and Concept Design ===
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In recent years, largely due to the popularity of television programs like ''[[Orange County Chopper]]'' and ''Biker Build-off'', the building of one of a kind "[[chopper]]" or "cruiser" type motorcycles has become more mainstream, leading to a flourishing builder industry.  As a whole, these vehicles are not designed in the professional sense, but rather crafted by hand by metal workers and artisans using traditional skills.  The resulting vehicles tend to be very elaborate, expensive and difficult or impossible to reproduce in mass production, but are highly valued for the same reasons.   
In recent years, largely due to the popularity of television programs like ''[[Orange County Chopper]]'' and ''Biker Build-off'', the building of one of a kind "[[chopper]]" or "cruiser" type motorcycles has become more mainstream, leading to a flourishing builder industry.  As a whole, these vehicles are not designed in the professional sense, but rather crafted by hand by metal workers and artisans using traditional skills.  The resulting vehicles tend to be very elaborate, expensive and difficult or impossible to reproduce in mass production, but are highly valued for the same reasons.   


Among [[custom motorcycle]] culture, certain names have become famous for their creations and have led to mainstream acceptance of previously unacceptable design solutions such as extreme ergonomics, totally rigid rear wheels without the benefit of suspension, minimal lighting and limited ground clearance for cornering.  These design characteristics are purely emotional in nature, being led by styling and image rather than technical or performance considerations.
Among [[custom motorcycle]] culture, certain names have become famous for their creations and have led to mainstream acceptance of previously unacceptable design solutions such as extreme [[ergonomics]], totally rigid rear wheels without the benefit of suspension, minimal lighting and limited ground clearance for cornering.  These design characteristics are purely emotional in nature, being led by styling and image rather than technical or performance considerations.


=== "Specials" ===
=== "Specials" ===
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